Commander
No commander provided3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(195 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (69% CMC 0-2)+15ⓘ
Fast mana3
Mana rocks3
Mana dorks1
Treasure generators5
Glass Cannon (high ramp, low draw)+-10ⓘ
Tutors2
Draw engines2
Recursion3
Value engines2
Counterspells3
Spot removal7
Graveyard hate1
Stax & hate2
Protection2
Other1
Utility lands6
Basic lands1
Mountain+29
Combat Damage Synergy: 1 haste enabler, 3 evasion enablers, aristocrats engine+19ⓘ
Synergy pieces1
Combat threats1
Drain effects2
Token generators3
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.3 → Bracket 2
Speed64Interaction60Threats48
0.3 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.