Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(457 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks6
Land ramp1
Other acceleration2
Tutors1
Draw engines6
Cantrips & burst draw5
Wheels2
Recursion1
Counterspells4
Spot removal3
Stax & hate1
Protection3
Mono-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration (14 sources)+4ⓘ
Premium utility lands2
Utility lands10
Basic lands1
Island+16
3 Combo(s) Detected (Consistency: 53%)+26ⓘ
Combat Damage Synergy: token swarm strategy, 1 haste enabler, 3 evasion enablers, aristocrats engine+25ⓘ
Combo pieces8
Synergy pieces8
Combat threats2
Sacrifice outlets1
Clone effects3
Extra turns1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats96Consistency91Mana base73
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Clones13 cards
13 clone effects. Copy the best threats on the battlefield.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.