Commander
5.3±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks2
Land ramp1
Treasure generators1
Commander Draw Engine (Celes, Rune Knight provides card draw)+10ⓘ
Draw engines7
Cantrips & burst draw2
Wheels1
Recursion5
Value engines6
Spot removal10
Board wipes7
Stax & hate1
Protection5
Other1
Fetchlands4
Dual & shock lands4
Premium utility lands3
Utility lands10
Taplands2
Other2
Combat Damage Synergy: token package, 2 haste enablers, 1 evasion enabler, aristocrats engine+18ⓘ
1 Combo Family (1 lines, Consistency: 36%)+17ⓘ
Combo pieces2
Synergy pieces14
Win conditions1
Combat threats3
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Threats91Interaction88Mana base87
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Cycling34 cards
34 cycling cards. Smooth draws while triggering cycling payoffs.
Blink/Flicker19 cards
19 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.