Commander
7.4±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(523 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (66% CMC 0-2)+15ⓘ
Fast mana6
Mana rocks2
Other acceleration3
Low Land Count (10/31)+-53ⓘ
Tutors6
Draw engines5
Cantrips & burst draw8
Wheels5
Recursion2
Value engines2
Control Strategy Bonus (26.6 interaction cards)+30ⓘ
Counterspells14
Spot removal7
Graveyard hate1
Stax & hate1
Protection1
Mono-Color Mana Base (no fixing needed)+85ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (10/31)+-53ⓘ
Fetchlands2
Dual & shock lands1
Utility lands5
Taplands2
1 Combo(s) Detected (Consistency: 92%)+24ⓘ
Tempo Control (lockout lethality)+20ⓘ
Combo pieces1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.4 → Bracket 4
Interaction94Consistency90Speed84
0.9 above Bracket 3 ceiling (6.5)
1.1 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Counter Control11 cards
11 counterspells. Control the stack and protect your win conditions.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.