Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(424 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Fast mana1
Mana rocks3
Land ramp4
Other acceleration1
Draw engines6
Cantrips & burst draw1
Value engines3
Spot removal7
Artifact/enchantment removal1
Board wipes3
Stax & hate4
Protection5
Fetchlands1
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands11
Combat Damage Synergy: token swarm strategy, 2 token doublers, 3 haste enablers, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 32%)+16ⓘ
Commander Synergy (3 groups)+12ⓘ
Combo pieces2
Synergy pieces17
Win conditions4
Combat threats6
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Threats97Mana base83Interaction82
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Cat Tribal18 cards
18 cat creatures detected. Tribal synergies can create powerful board states.
Legends Matter13 cards
13 legendary synergies. Your legends grow stronger together.