Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence425 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (60% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks10
Commander Synergy (2 groups)+6ⓘ
Tutors1
Draw engines4
Cantrips & burst draw3
Recursion3
Value engines2
Control Strategy Bonus (33.4 interaction cards)+30ⓘ
Counterspells6
Spot removal10
Artifact/enchantment removal1
Graveyard hate1
Board wipes2
Stax & hate10
Protection9
Fetchlands7
+8
+8
+8
+5
+5
+5
+5
Basic lands3
+5
+13
+12
Tempo Control (lockout lethality)+20ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Commander Synergy (3 groups)+8ⓘ
Combat Damage Synergy: 1 evasion enabler, 1 damage multiplier+7ⓘ
Combo pieces2
Combat threats5
Sacrifice outlets1
Token generators1
Enablers1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.5 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction96Mana base74Threats71
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
✕Game changers — none
✕Extra turns — none
Themes3 total
Voltron14 cards
14 equipment/auras. Stack these on your commander for one-shot commander damage kills.
,,,,
Enchantress8 cards
8 enchantment synergy cards. Deck rewards you for casting enchantments.
,,,,
Prison6 cards
6 prison effects. Lock opponents out of the game entirely.
,,,,
History
No history yet
Each time you re-analyze or sync from Moxfield or Archidekt, ScryCheck saves a snapshot. Changes to power level, vectors, and card swaps will appear here.