Commander
5.0±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana5
Mana rocks2
Other acceleration1
Treasure generators3
Tutors1
Draw engines8
Cantrips & burst draw5
Value engines3
Spot removal5
Land destruction1
Board wipes2
Stax & hate5
Protection3
Two-Color Mana Base (no fixing needed)+4ⓘ
Two-Color Powerhouse Lands (1)+3ⓘ
Dual & shock lands4
Premium utility lands3
Utility lands3
Taplands3
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces8
Win conditions3
Combat threats7
Sacrifice outlets1
Drain effects5
Token generators9
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Mana base75Interaction65
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy27 cards
27 token producers. Go-wide strategies can overwhelm opponents with numbers.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.