Commander
4.4±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(299 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks4
Land ramp8
Other acceleration3
Draw engines6
Cantrips & burst draw5
Recursion1
Value engines4
Counterspells3
Spot removal6
Board wipes4
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands2
Dual & shock lands6
Premium utility lands3
Utility lands7
Taplands4
Combat Damage Synergy: token package, 2 extra combats, 2 haste enablers, 2 evasion enablers, 2 damage multipliers+25ⓘ
Synergy pieces6
Combat threats4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base87Interaction72Speed57
1.4 above Bracket 1 ceiling (3)
0.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana28 cards
28 high-impact creatures. Ramp into massive threats that dominate the board.
Dragon Tribal26 cards
26 dragon creatures detected. Tribal synergies can create powerful board states.
Blink/Flicker10 cards
10 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.