2.7±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence148 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana rocks7
Land ramp2
Other acceleration3
Commander Synergy+1ⓘ
Tutors1
Draw engines4
Cantrips & burst draw3
Scry & Surveil2
Recursion4
Synergy support2
Spot removal13
Graveyard hate1
Board wipes1
Stax & hate3
Edict effects1
Protection2
Fetchlands1
Utility lands3
Taplands4
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces5
Win conditions2
Combat threats13
Drain effects4
Token generators6
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Power level 2.7 → Bracket 1
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
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Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Lifegain10 cards
10 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History3 snapshots
Grade
Power2.6→2.7+0.1
BracketB1→B1
Vectors
Velocity
24→33
+9
Consistency
33→33
—
Interaction
65→65
—
Efficiency
49→46
-3
Lethality
87→87
—
Card Changes
Added (4)
Removed (1)
Grade
Power2.6→2.6—
BracketB1→B1
Vectors
Velocity
24→24
—
Consistency
32→33
+1
Interaction
65→65
—
Efficiency
49→49
—
Lethality
87→87
—
Grade
Power2.6→2.6—
BracketB1→B1
Vectors
Velocity
24→24
—
Consistency
35→32
-3
Interaction
65→65
—
Efficiency
49→49
—
Lethality
87→87
—
Card Changes
Removed (2)