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HomeExplore decksCommanders
UBR

[cEDH] Rograkh Silas Storm Combo

viaMoxfieldMoxfield·Updated 5 days ago·17 views·

Power level

9.8±0.3
Fringe cEDH
Near-cEDH construction and pacing; viable at cEDH-adjacent tables but not top-tier meta.
High confidence841 pts
Strategy ceiling 9.8
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve+15ⓘ
Fast mana20
Mana rocks5
Treasure generators1
Extra Turn Redundancy+6ⓘ
Low Land Count−5ⓘ
Tutors9
Draw engines5
Cantrips & burst draw3
Wheels4
Recursion1
Other1
Counterspells9
Spot removal7
Graveyard hate1
Stax & hate1
Soft interaction1
Other1
Mana Acceleration+15ⓘ
Low Land Count−5ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands2
Utility lands3
Taplands1
Other1
5 Combo Families+43ⓘ
Tempo Control+20ⓘ
Extra Turn Package+15ⓘ
Combo pieces9
Synergy pieces2
Sacrifice outlets1
Extra turns3
Other1

Bracket

5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Power level 9.8 → Bracket 5

0.8 above Bracket 4 ceiling (9)

Game Changers set a Bracket 4 floor, but this deck's power level pushes it into Bracket 5; under a marker-only reading of WotC's bracket guidance, it may fit Bracket 4.
Markers
Learn more →
✓
Game changers 19
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✓
Extra turns 3
Minimum Bracket 4
✕Mass land denial — none

Themes5 total

Consultation / Thoracle3 cards

3 Consultation line cards. Win by exiling the library.

,,
Combo (Commander)13 cards

This deck is built around assembling one or more infinite combo finishes.

,,,,
Storm7 cards

7 storm synergies. Chain spells for exponential value.

,,,,

Combos6 total

  • 2-card combos · 2
  • +
  • ++
    1 setup prereq
  • 3-card combos · 4
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    1 setup prereq
  • +++
    2 setup prereqs

History4 snapshots

Grade

Power9.8→9.8—
BracketB5→B5

Vectors

Velocity
98→98
—
Consistency
98→97
-1
Interaction
86→94
+8
Efficiency
95→95
—
Lethality
97→97
—

Grade

Power9.8→9.8—
BracketB5→B5

Vectors

Velocity
98→98
—
Consistency
98→98
—
Interaction
91→86
-5
Efficiency
95→95
—
Lethality
97→97
—

Grade

Power9.8→9.8—
BracketB5→B5

Vectors

Velocity
98→98
—
Consistency
97→98
+1
Interaction
92→91
-1
Efficiency
95→95
—
Lethality
97→97
—

Grade

Power10.0→9.8-0.2
BracketB5→B5