Commander
3.4±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(213 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Other acceleration3
Tutors3
Draw engines4
Cantrips & burst draw2
Recursion1
Spot removal1
Board wipes1
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+17ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Premium utility lands1
Utility lands8
Taplands3
Basic lands1
Swamp+24
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25ⓘ
Synergy pieces8
Win conditions1
Combat threats2
Drain effects2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Threats80Mana base70Consistency40
0.4 above Bracket 1 ceiling (3)
1.1 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Graveyard/Reanimator7 cards
7 graveyard synergies. Use your graveyard as a second hand.
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.