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HomeExplore decksCommanders
UG

Mermaids

viaArchidektArchidekt·2 views·2h ago

Power level

5.4±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence345 pts
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Commander Synergy+4ⓘ
Fast mana1
Mana rocks2
Land ramp4
Other acceleration2
Commander Draw Engine+15ⓘ
Commander Synergy+11ⓘ
Draw engines8
Cantrips & burst draw6
Recursion1
Value engines11
Synergy support3
Counterspells1
Artifact/enchantment removal1
Spot removal4
Board wipes2
Stax & hate2
Protection3
Two-Color Mana Base+4ⓘ
Two-Color Powerhouse Lands+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands11
Taplands4
Basic lands2
Combat Damage Synergy+25ⓘ
1 Combo Family+17ⓘ
Commander Synergy+8ⓘ
Tempo Control+6ⓘ
Extra Turn Package+5ⓘ
Combo pieces2
Synergy pieces9
Win conditions3
Combat threats6
Token generators4
Alternate win strategies1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.4 (Bracket 3)+Infinite Turns combo→ Bracket 4
Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✓
Extra turns 1
✕Game Changers — none
✕Mass land denial — none

Themes6 total

Merfolk TribalCore (34 cards)

34 merfolk creatures detected. Tribal synergies can create powerful board states.

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+1/+1 CountersCore (19 cards)

19 counter synergies. Grow creatures over time for massive threats.

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Go-Wide / WeeniesCore (14 cards)

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq

History2 snapshots

Grade

Power5.2→5.4+0.2
BracketB4→B4

Vectors

Velocity
44→44
—
Consistency
87→87
—
Interaction
53→57
+4
Efficiency
69→69
—
Lethality
94→94
—

Card Changes

Added (3)

Removed (2)

Grade

Power4.6→5.2+0.6
BracketB2→B4(+2)

Vectors

Velocity
44→44
—
Consistency
87→87
—
Interaction
51→53
+2
Efficiency
69→69
—
Lethality
89→94
+5

Card Changes

Added (3)

Removed (3)

Combos:0→1+1