Commander
4.0±0.5
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
Medium confidence(261 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Commander Synergy (1 groups)+10ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration3
Treasure generators3
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Tutors2
Draw engines9
Cantrips & burst draw2
Wheels2
Value engines4
Spot removal2
Board wipes4
Stax & hate1
Protection1
Other1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands3
Utility lands3
Taplands10
Combat Damage Synergy: token swarm strategy+16ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
2 extra turn effects+10ⓘ
Win conditions2
Token generators6
Reanimation1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.0 (Bracket 2)+Game Changers→ Bracket 3
Consistency84Mana base80Threats79
✓
Game changers 1
✓
Extra turns (2)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Stax9 cards
9 stax pieces. Tax and restrict opponents' resources while breaking parity.
Legends Matter9 cards
9 legendary synergies. Your legends grow stronger together.
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.