Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence361 pts
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana7
Land ramp1
Treasure generators4
Tutors6
Draw engines6
Cantrips & burst draw3
Wheels2
Scry & Surveil1
Recursion12
+3
Value engines2
Artifact/enchantment removal4
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate2
Edict effects1
Protection1
Two-Color Powerhouse Lands (2)+5ⓘ
Fetchlands2
+8
+8
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+5
+4
+2
Utility lands15
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands1
Basic lands2
+4
+7
1 Combo Family (1 lines, Consistency: 94%)+24ⓘ
Combat Damage Synergy+10ⓘ
Combo pieces3
Synergy pieces10
Combat threats4
Sacrifice outlets1
Drain effects4
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2 → Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Aristocrats (Commander)15 cards
This deck generates value from sacrificing and recurring creatures.
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Graveyard/Reanimator12 cards
12 graveyard synergies. Use the graveyard as a second hand.
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Legends Matter11 cards
11 legendary synergies. Legends in the deck grow stronger together.
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History1 snapshot
Grade
Power5.3→5.2-0.1
BracketB3→B3
Vectors
Velocity
55→55
—
Consistency
83→83
—
Interaction
82→81
-1
Efficiency
84→84
—
Lethality
85→85
—
Card Changes
Added (1)
Removed (1)