Commander
5.4±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(349 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana1
Mana rocks5
Other acceleration1
Treasure generators2
Commander Draw Engine (Anje, Maid of Dishonor provides card draw)+10ⓘ
Draw engines4
Cantrips & burst draw5
Value engines3
Spot removal7
Graveyard hate1
Board wipes5
Two-Color Mana Base (no fixing needed)+1ⓘ
Fetchlands2
Premium utility lands3
Utility lands9
Taplands4
1 Combo(s) Detected (Consistency: 36%)+17ⓘ
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Combo pieces2
Synergy pieces11
Win conditions1
Combat threats1
Sacrifice outlets1
Drain effects3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.4 → Bracket 3
Threats90Mana base75Interaction62
0.9 above Bracket 2 ceiling (4.5)
1.1 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Vampire Tribal18 cards
18 vampire creatures detected. Tribal synergies can create powerful board states.
Lifegain18 cards
18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Artifacts Matter15 cards
15 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.