Commander
5.2±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence362 pts
Estimated win turn
T8best
T9typical
T12+contested
Vector breakdown
Fast mana1
Mana dorks3
Land ramp8
Other acceleration2
Commander Synergy+1ⓘ
Draw engines7
Cantrips & burst draw2
Recursion1
Value engines13
Artifact/enchantment removal1
Spot removal8
Board wipes1
Stax & hate1
Protection10
Two-Color Powerhouse Lands+20ⓘ
Mana Acceleration+3ⓘ
Fetchlands9
Dual & shock lands6
Premium utility lands2
Utility lands15
Taplands3
Basic lands2
Combat Damage Synergy+25ⓘ
Synergy pieces4
Combat threats7
Enablers1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.2+Game Changers 2→ Bracket 3
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
+1/+1 Counters26 cards
26 counter synergies. Grow creatures over time for massive threats.
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Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
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Legends Matter8 cards
8 legendary synergies. Legends in the deck grow stronger together.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.