Commander
2.6±0.9
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
Low confidence(140 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks3
Draw engines3
Cantrips & burst draw3
Recursion1
Value engines5
Counterspells3
Spot removal3
Protection2
Two-Color Mana Base (no fixing needed)+15ⓘ
Mana Acceleration (11 sources)+1ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands4
Taplands1
Other3
Combat Damage Synergy: token swarm strategy, 3 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
Win conditions2
Combat threats2
Sacrifice outlets1
Other18
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base75Threats53Speed49
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters37 cards
37 counter synergies. Grow your creatures over time for massive threats.
Legends Matter25 cards
25 legendary synergies. Your legends grow stronger together.
Aggro14 cards
14 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.