Ojer Axonil, Deepest Might

Commander
R
3.5±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence177 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8
Fast mana8
1+10
1+8
2R+5
2R+1
1RR+1
2RR+4
2RR+1
3RR+1
Mana rocks1
2+6
Other acceleration3
2+6
2RR+1
5R+1
Tutors1
R+7
Draw engines3
1RR+1
4+8
2RR+1
Cantrips & burst draw5
R+2
R+1
R+1
2R+4
2R+1
Recursion1
R+1
Value engines5
1R+1
2R+1
2R+1
1RR+1
2RR+4
Spot removal17
R+6
R+2
R+2
R+2
XR+2
R+1
R+1
R+1
R+1
R+1
1R+5
1R+1
+5 more
Artifact/enchantment removal1
R+6
Board wipes3
2RR+1
3RR+1
8R+5
Stax & hate5
RR+1
2R+5
2R+2
1RR+1
2RR+6
Protection3
2+4
3+4
4+3
Mono-Color Mana Base (no fixing needed)+29
Mana Acceleration (12 sources)+2
Taplands2
R+2
2R+2
Basic lands1
+33
3 Combo Families (3 lines, Consistency: 45%)+25
Combat Damage Synergy: 2 haste enablers, 1 damage multiplier+8
Combo pieces4
1RR+2
2RR+1
5R+1
8R+1
Synergy pieces1
1R+7
Win conditions7
2RR+8
2RR+6
3R+2
1RRR+1
3RR+1
5RRR+1
8RR+1
Combat threats6
2+1
2R+4
2R+2
2R+1
3R+1
3RR+1
Drain effects12
R+1
R+1
R+1
1R+4
1R+4
1R+1
1R+1
1R+1
1R+1
1R+1
2R+2
1RR+1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 3.5 (Bracket 2)+Game Changers Bracket 4
Threats85Interaction70Mana base70
Game changers 4
2-card combo 3
Mass land denial — none
Extra turns — none

Themes4 total

Aristocrats (Commander)12 cards

This deck generates value from sacrificing and recurring creatures.

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Burn29 cards

29 damage dealers. Burn opponents down with direct damage.

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Storm11 cards

11 storm synergies. Chain spells for exponential value.

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Combos3 total

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