Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(415 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana3
Mana rocks5
Other acceleration1
Treasure generators3
Tutors5
Draw engines7
Cantrips & burst draw2
Recursion3
Value engines6
Spot removal8
Board wipes1
Stax & hate1
Protection4
Dual & shock lands8
Premium utility lands15
Utility lands6
Combat Damage Synergy: token swarm strategy, 1 extra combat, aristocrats engine, 1 damage multiplier+25ⓘ
Synergy pieces6
Win conditions4
Combat threats2
Drain effects2
Reanimation4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.8 (Bracket 3)+Game Changers→ Bracket 4
Mana base94Consistency88Threats77
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter36 cards
36 legendary synergies. Your legends grow stronger together.
Aggro27 cards
27 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Human Tribal24 cards
24 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.