Commander
6.9±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(484 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks2
Mana dorks10
Land ramp1
Other acceleration2
Draw engines9
Cantrips & burst draw4
Recursion1
Value engines2
Spot removal8
Graveyard hate1
Board wipes1
Protection4
Two-Color Powerhouse Lands (5)+19ⓘ
Mana Acceleration (18 sources)+8ⓘ
Fetchlands6
Dual & shock lands2
Premium utility lands1
Utility lands9
Taplands3
1 Combo(s) Detected (Consistency: 100%)+25ⓘ
Combat Damage Synergy: token swarm strategy, 6 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces1
Synergy pieces3
Win conditions3
Combat threats4
Token generators3
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.9 → Bracket 4
Mana base92Threats90Speed87
0.4 above Bracket 3 ceiling (6.5)
1.6 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal32 cards
32 elf creatures detected. Tribal synergies can create powerful board states.
Druid Tribal14 cards
14 druid creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.