Commander
5.8±0.5
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Deterministic combo lines—,+1 more
Medium confidence(398 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks4
Land ramp1
Other acceleration4
Low Land Count (22/31)+-23ⓘ
Tutors2
Draw engines7
Cantrips & burst draw6
Recursion5
Value engines1
Spot removal11
Graveyard hate1
Board wipes9
Stax & hate2
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+52ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Mana Acceleration (11 sources)+1ⓘ
Low Land Count (22/31)+-23ⓘ
Dual & shock lands1
+4
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands1
+13
2 Combo Families (2 lines, Consistency: 70%)+25ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces5
Synergy pieces5
Win conditions2
Drain effects3
Token generators1
Reanimation3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Threats94Interaction86Mana base70
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Lifegain12 cards
12 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
,,,,
Aristocrats (Commander)13 cards
This deck generates value from sacrificing and recurring creatures.
,,,,
Stompy / Big Mana9 cards
9 high-impact creatures. Ramp into massive threats that dominate the board.
,,,,