Commander
2.7±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
High confidence(148 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana5
Mana rocks4
Other acceleration1
Treasure generators2
Tutors1
Draw engines4
Cantrips & burst draw7
Recursion3
Other3
Spot removal5
Graveyard hate1
Board wipes2
Stax & hate17
Protection4
Mono-Color Mana Base (no fixing needed)+22ⓘ
Mono-Color Powerhouse Lands (2)+7ⓘ
Fetchlands1
Utility lands5
Taplands1
Basic lands1
Swamp+24
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces10
Combat threats2
Sacrifice outlets2
Drain effects1
Token generators2
Reanimation2
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Mana base70Speed63Consistency52
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Discard27 cards
27 discard synergies. Empty opponents' hands while gaining value.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax11 cards
11 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.