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HomeExplore decksCommanders
WUB

Zur the Enchanter

viapasted list·Updated 46 days ago·8 views·

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Power level

3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence188 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Other acceleration3
Treasure generators2
Tutors1
Cantrips & burst draw2
Value engines3
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate8
Protection5
Dual & shock lands2
Premium utility lands1
Utility lands5
Taplands10
Basic lands3
1 Combo(s) Detected (Consistency: 37%)+17ⓘ
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15ⓘ
Combo pieces2
Combat threats2
Drain effects2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 → Bracket 3
Markers
Learn more →
✓
Game changers 1
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes8 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Voltron20 cards

20 equipment/auras. Stack these on your commander for one-shot commander damage kills.

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Lifegain7 cards

7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Prison6 cards

6 prison effects. Lock opponents out of the game entirely.

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Combos1 total

  • 2-card combo · 1
  • +