Zur the Enchanter

3.3±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Medium confidence(188 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Fast mana1
Treasure generators2
1 Combo(s) Detected (Consistency: 37%)+17
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 1 damage multiplier+15
Combo pieces2
Token generators1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers Bracket 3
Interaction84Mana base68Threats49
Game changers 1
Mass land denial — none
2-card combo — none
Extra turns — none

Themes8 total

Voltron20 cards

20 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Lifegain7 cards

7 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Prison6 cards

6 prison effects. Lock opponents out of the game entirely.

Combos1 total