This deck equips or enchants the commander to deal commander damage.
18 cantrips. Cheap spells that replace themselves for velocity.
7 storm synergies. Chain spells for exponential value.
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
Grade
Vectors
Card Changes
Added (4)
Removed (4)
Grade
Vectors
Card Changes
Added (4)
Removed (4)