Commander
4.2±0.3
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
High confidence(278 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Mana rocks3
Land ramp1
Other acceleration2
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion1
Value engines9
Control Strategy Bonus (12.4 interaction cards)+22ⓘ
Spot removal13
Board wipes2
Stax & hate3
Protection4
Two-Color Mana Base (no fixing needed)+27ⓘ
Dual & shock lands2
Utility lands1
Taplands2
Synergy pieces4
Win conditions3
Combat threats4
Drain effects6
Reanimation2
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Interaction83Mana base75Threats59
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Lifegain33 cards
33 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Lifedrain13 cards
13 lifedrain effects. Drain opponents' life while gaining your own.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.