Commander
5.8±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(398 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Commander Synergy (1 groups)+4ⓘ
Fast mana2
Mana rocks8
Other acceleration1
Treasure generators2
Draw engines6
Cantrips & burst draw10
Counterspells3
Spot removal5
Board wipes1
Stax & hate1
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
Dual & shock lands7
Premium utility lands4
Utility lands6
2 Combo(s) Detected (Consistency: 40%)+21ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, 1 damage multiplier+12ⓘ
1 extra turn effect+5ⓘ
Combo pieces4
Synergy pieces2
Win conditions1
Combat threats1
Token generators1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.8 → Bracket 3
Mana base84Consistency82Threats82
1.3 above Bracket 2 ceiling (4.5)
0.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes7 total
Spellslinger7 cards
7 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Voltron6 cards
6 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Stompy / Big Mana6 cards
6 high-impact creatures. Ramp into massive threats that dominate the board.