Commander
4.5±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(307 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks3
Land ramp1
Tutors1
Draw engines8
Cantrips & burst draw3
Recursion2
Spot removal9
Artifact/enchantment removal1
Board wipes1
Edict effects1
Protection2
Fetchlands5
Dual & shock lands9
Premium utility lands2
Utility lands1
Taplands4
Combat Damage Synergy: token package, 1 token doubler, 4 evasion enablers+23ⓘ
Combo pieces1
Synergy pieces4
Win conditions2
Combat threats1
Sacrifice outlets4
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.5 → Bracket 3
Mana base90Threats73Consistency70
Right at the Bracket 3 threshold
2.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
+1/+1 Counters21 cards
21 counter synergies. Grow your creatures over time for massive threats.
Stompy / Big Mana16 cards
16 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.