Commander
3.7±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence236 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Land ramp3
Other acceleration1
Commander Synergy (1 groups)+1ⓘ
Tutors1
Draw engines6
Cantrips & burst draw18
Value engines1
Other1
Counterspells3
Spot removal7
Board wipes3
Stax & hate1
Protection2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+7
+5
+5
Premium utility lands1
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+3
+2
+2
Basic lands3
+4
+4
+6
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 1 evasion enabler+25ⓘ
1 extra turn effect+5ⓘ
Tempo Control (lockout lethality)+4.1ⓘ
Commander Synergy (1 groups)+1ⓘ
Synergy pieces12
Combat threats10
Token generators1
Other2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Threats85Consistency75Mana base70
0.7 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (5)
✓
Extra turns 1
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
Themes5 total
Human Tribal18 cards
18 human creatures detected. Tribal synergies can create powerful board states.
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Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
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Storm11 cards
11 storm synergies. Chain spells for exponential value.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.