Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(389 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (61% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Mana dorks6
Land ramp4
Other acceleration2
Tutors2
Cantrips & burst draw2
Value engines3
Spot removal10
Graveyard hate2
Board wipes1
Stax & hate2
Two-Color Powerhouse Lands (3)+10ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands8
Dual & shock lands3
Premium utility lands2
Utility lands6
Taplands4
2 Combo(s) Detected (Consistency: 58%)+23ⓘ
Combat Damage Synergy: 1 haste enabler+2ⓘ
Combo pieces3
Win conditions1
Combat threats1
Sacrifice outlets1
Reanimation4
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Mana base94Speed84Threats72
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
-1/-1 Counters18 cards
18 -1/-1 counter cards. Weaken and wither opponent creatures.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.