Eirdu, Carrier of Dawn

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(356 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+7
Dual & shock lands2
Premium utility lands2
Basic lands2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats98Mana base75Consistency61

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Aristocrats31 cards

31 sacrifice/death synergies. Drains opponents while generating value from deaths.

Go-Wide / Weenies25 cards

25 low-cost creatures. Swarm the board and pump for lethal attacks.

Human Tribal17 cards

17 human creatures detected. Tribal synergies can create powerful board states.

Combos11 total