Rocco and norn

Commander
WRG
6.3±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence434 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8
Commander Synergy (1 groups)+1
Fast mana1
1+10
Mana rocks5
2+6
2+5
2+5
2+5
2+4
Mana dorks2
G+5
G+5
Land ramp7
G+6
1G+6
1G+6
1G+5
2G+5
2G+5
3G+2
Treasure generators2
1G+4
3R+4
Commander Synergy (1 groups)+1
Tutors3
GW+3
2R+10
2W+5
Draw engines6
1G+8
2W+5
2W+5
1WW+5
3G+5
3R+1
Cantrips & burst draw2
2GG+2
3G+1
Recursion4
G/P+5
GW+2
1RR+1
2W+1
Value engines5
W+4
R+2
G+1
4+2
5R+1
Other1
2G+1
Spot removal7
W+7
W+6
R+2
1R+5
GW+4
2G+6
2W+5
Stax & hate1
2W+4
Protection8
W+7
G+1
2+6
2+4
GW+2
2W+3
2G+1
3WW+2
Mana Acceleration (15 sources)+5
Dual & shock lands2
+4
+4
Premium utility lands3
+5
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands1
+2
Basic lands3
+7
+7
+7
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, aristocrats engine+25
1 Combo Family (1 lines, Consistency: 79%)+22
Commander Synergy (1 groups)+1
Combo pieces3
1R+9
3W+10
3WW+12
Synergy pieces3
1R+5
3R+7
4+4
Win conditions2
3WW+5
5R+1
Combat threats3
1RW+10
1RW+4
3W+2
Drain effects5
1R+4
RW+1
2R+1
2R+1
2R+1
Token generators4
2+4
GW+4
GW+2
3WW+2
Reanimation1
2W+1
Other1
3+7

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.3 → Bracket 3
Threats95Speed86Consistency73

1.3 above Bracket 2 ceiling (5)

0.7 below Bracket 4 threshold (7)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes4 total

Burn16 cards

16 damage dealers. Burn opponents down with direct damage.

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Blink/Flicker12 cards

12 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.

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Token Strategy10 cards

10 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Combos1 total

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