Commander
No commander provided2.8±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(161 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks5
Land ramp4
Draw engines5
Cantrips & burst draw1
Spot removal6
Board wipes2
Stax & hate1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
Dual & shock lands3
Premium utility lands3
Utility lands10
Taplands5
Combat Damage Synergy: token swarm strategy, 4 token doublers, aristocrats engine+25ⓘ
Combat threats3
Sacrifice outlets1
Token generators4
Reanimation1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.8 → Bracket 1
Mana base85Consistency55Threats50
1.8 above Bracket 0 ceiling (1)
0.2 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
+1/+1 Counters25 cards
25 counter synergies. Grow your creatures over time for massive threats.
Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
Mill9 cards
9 mill effects. Empty opponent libraries or fuel your graveyard.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.