Ojer Axonil, Deepest Might

Commander
R
See all Ojer Axonil, Deepest Might data
2.6±0.3
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence143 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8
Fast mana1
1RR+1
Mana rocks2
2R+4
2R+1
Land ramp2
2RR+1
4+1
Other acceleration1
3R+4
Treasure generators1
2R+4
Minor treasure1
1R+1
Other acceleration3
R+1
1R+1
2R+1
Tutors1
2RR+1
Draw engines2
1RR+1
5+3
Cantrips & burst draw16
R+2
R+2
R+2
R+1
R+1
R+1
1R+4
1R+2
1R+2
1R+2
1R+2
1R+1
2R+5
2R+1
2R+1
4+1
Wheels1
3RR+5
Scry & Surveil2
2R+1
2RR+5
Recursion2
R+3
1R+1
Value engines5
1+2
RR+5
RR+2
1R+1
5+2
Artifact/enchantment removal2
1R+8
1R+4
Spot removal7
R+2
R+2
R+1
1R+2
1RR+2
2R+1
2RR+1
Stax & hate3
2R+6
2R+1
2RR+5
Protection7
R+1
1R+5
2+4
3+3
3+3
3+2
+1
Mono-Color Powerhouse Lands (1)+3
Utility lands7
4+2
+2
+2
+2
+2
+2
+2
Taplands2
3RR+2
+2
Basic lands1
+31
Combat Damage Synergy+14
Commander Synergy (1 group)+1
Synergy pieces1
2R+2
Win conditions3
2RR+8
2RR+6
3R+2
Combat threats3
R+1
1R+1
1R+1
Drain effects12
R+2
R+1
R+1
1R+2
1R+2
1R+1
2R+6
2R+2
2R+2
2R+2
2R+1
2R+1
Damage multipliers1
1R+1
Other1
RR+3

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 2.6 (Bracket 1)+Mass Land Denial Bracket 4
Mass land denial 1
Minimum Bracket 4
Game changers — none
2-card combo — none
Extra turns — none

Themes7 total

Aristocrats (Commander)11 cards

This deck generates value from sacrificing and recurring creatures.

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Voltron11 cards

11 equipment/auras. Stack these on the commander for one-shot commander damage kills.

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Burn24 cards

24 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.