Mizzix of the Izmagnus

5.8±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(396 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Control Strategy Bonus (13.8 interaction cards)+29
Artifact/enchantment removal1
Two-Color Mana Base (no fixing needed)+18
Two-Color Powerhouse Lands (1)+1
Dual & shock lands2
Premium utility lands1
Basic lands2
2 Combo(s) Detected (Consistency: 28%)+19
Combat Damage Synergy: 2 haste enablers+4
Sacrifice outlets1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
Interaction85Threats83Mana base75

1.3 above Bracket 2 ceiling (4.5)

0.7 below Bracket 4 threshold (6.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes9 total

Spellslinger (Commander)1 cards

Commander rewards casting instants and sorceries.

Spellslinger10 cards

10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.

Storm7 cards

7 storm synergies. Chain spells for exponential value.

Combos2 total