Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Commander combat pressure
High confidence(367 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Land ramp1
Other acceleration4
Treasure generators1
Commander Draw Engine (Y'shtola, Night's Blessed provides card draw)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Draw engines6
Cantrips & burst draw9
Value engines3
Counterspells2
Spot removal9
Board wipes3
Stax & hate2
Mana Acceleration (17 sources)+7ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands9
Taplands7
Combat Damage Synergy: 1 haste enabler, 1 evasion enabler, 1 damage multiplier+9ⓘ
Synergy pieces6
Win conditions2
Combat threats2
Token generators4
Reanimation1
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Mana base88Consistency83Speed67
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm18 cards
18 storm synergies. Chain spells for exponential value.
Legends Matter18 cards
18 legendary synergies. Your legends grow stronger together.
Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.