Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(477 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana5
Mana rocks3
Mana dorks1
Other acceleration1
Treasure generators1
Tutors5
Draw engines7
Cantrips & burst draw12
Recursion2
Value engines4
Counterspells4
Spot removal3
Stax & hate2
Fetchlands5
Dual & shock lands10
Premium utility lands2
Utility lands4
Taplands4
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces5
Win conditions1
Combat threats1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Consistency94Mana base94Interaction84
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Tokens (Commander)1 cards
Commander generates or synergizes with creature tokens.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.