Commander
6.0±0.5
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Medium confidence(405 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana1
Mana rocks3
Mana dorks2
Land ramp3
Commander Draw Engine (Auntie Ool, Cursewretch provides card draw)+10ⓘ
Tutors2
Draw engines7
Scry & Surveil2
Recursion2
Value engines5
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate1
Protection1
Fetchlands3
Dual & shock lands5
Premium utility lands2
Utility lands11
Taplands9
4 Combo(s) Detected (Consistency: 64%)+32ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces6
Synergy pieces3
Combat threats2
Sacrifice outlets4
Drain effects1
Token generators1
Mass reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats92Mana base85Consistency84
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
-1/-1 Counters20 cards
20 -1/-1 counter cards. Weaken and wither opponent creatures.
Aristocrats16 cards
16 sacrifice/death synergies. Drains opponents while generating value from deaths.
Goblin Tribal11 cards
11 goblin creatures detected. Tribal synergies can create powerful board states.