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HomeExplore decksCommanders
WRG

Jinnie Fay, Cat Collector

viaMoxfieldMoxfield·33 views·11 days ago

Power level

5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence341 pts
Estimated win turn
T6best
T8typical
T11+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks1
Mana dorks3
Other acceleration1
Treasure generators4
Minor treasure1
Draw engines2
Cantrips & burst draw2
Scry & Surveil1
Recursion1
Value engines3
Synergy support1
Artifact/enchantment removal3
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate3
Protection5
Soft interaction1
Fetchlands3
Dual & shock lands2
Premium utility lands3
Basic lands3
Combat Damage Synergy+25ⓘ
Commander Synergy+1ⓘ
Synergy pieces11
Combat threats1
Token generators32
Enablers1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.0+Game Changers 2→ Bracket 3

Right at the Bracket 3 threshold

2.0 below Bracket 4 threshold (7)

Markers
Learn more →
✓
Game Changers 2
Minimum Bracket 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none

Themes7 total

Tokens (Commander)Core (47 cards)

This deck generates and leverages a wide board of creature tokens.

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LifegainCore (18 cards)

18 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

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Go-Wide / WeeniesCore (17 cards)

17 low-cost creatures. Swarm the board and pump for lethal attacks.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.0→5.0—
BracketB3→B3

Vectors

Velocity
54→56
+2
Consistency
34→26
-8
Interaction
51→63
+12
Efficiency
74→74
—
Lethality
97→98
+1

Card Changes

Added (6)

Removed (6)