Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(413 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Mana rocks7
Mana dorks1
Land ramp1
Other acceleration7
Commander Draw Engine (Nezahal, Primal Tide provides card draw)+15ⓘ
Tutors2
Draw engines10
Cantrips & burst draw5
Wheels1
Recursion2
Value engines4
Counterspells3
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate3
Protection2
Mono-Color Mana Base (no fixing needed)+10ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Dual & shock lands1
Utility lands8
Taplands1
Basic lands1
Island+26
1 Combo(s) Detected (Consistency: 70%)+21ⓘ
Combo pieces3
Synergy pieces1
Token generators4
Extra turns2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Consistency89Interaction84Speed83
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Bounce8 cards
8 bounce effects. Return permanents to hand for tempo advantage.
Storm6 cards
6 storm synergies. Chain spells for exponential value.