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Commander
5.3±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence349 pts
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Tight Curve+15ⓘ
Zada: Spell copy engine+9ⓘ
Commander Synergy+1ⓘ
Fast mana11
Mana rocks1
Mana dorks4
Other acceleration3
Treasure generators1
Minor treasure4
Other acceleration2
Other1
Zada: Spell copy engine+6ⓘ
Commander Synergy+2ⓘ
Tutors2
Cantrips & burst draw16
Scry & Surveil1
Recursion4
Value engines8
Spot removal7
Stax & hate1
Protection1
Mono-Color Mana Base+12ⓘ
Mana Acceleration+8ⓘ
Mono-Color Powerhouse Lands+2ⓘ
Utility lands7
Taplands3
Basic lands1
2 Combo Families+24ⓘ
Combat Damage Synergy+14ⓘ
Commander Synergy+1ⓘ
Combo pieces4
Synergy pieces5
Combat threats3
Sacrifice outlets3
Token generators2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 5.3 (Bracket 3)+Mass Land Denial→ Bracket 4
Markers
Learn more →✓
Game changers 2
Minimum Bracket 3
✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 2
Minimum Bracket 3
✕Extra turns — none
Themes7 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
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