Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(341 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Tight Curve (68% CMC 0-2)+15ⓘ
Fast mana11
Mana rocks1
Mana dorks3
Other acceleration2
Treasure generators4
Tutors2
Cantrips & burst draw10
Recursion4
Counterspells1
Spot removal3
Stax & hate1
Protection1
Other1
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Powerhouse Lands (1)+2ⓘ
Utility lands5
Taplands5
Basic lands1
Mountain+22
Combat Damage Synergy: token package, 3 haste enablers, aristocrats engine, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 60%)+24ⓘ
Combo pieces4
Synergy pieces2
Sacrifice outlets2
Token generators4
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.2 (Bracket 3)+Mass Land Denial→ Bracket 4
Speed91Threats88Mana base70
✓
Game changers 2
✓
Mass land denial (1)
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy14 cards
14 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Storm11 cards
11 storm synergies. Chain spells for exponential value.