Commander
5.0±0.4
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(336 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Heavy Curve (30% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks3
Land ramp7
Treasure generators1
Tutors1
Draw engines5
Cantrips & burst draw6
Recursion5
Value engines4
Spot removal6
Land destruction1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (2)+4ⓘ
Mana Acceleration (11 sources)+1ⓘ
Fetchlands5
Premium utility lands1
Utility lands3
Taplands5
Combat Damage Synergy: token swarm strategy, 1 evasion enabler, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 53%)+19ⓘ
Combo pieces2
Synergy pieces7
Win conditions3
Combat threats4
Token generators9
Other2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Threats96Mana base79Interaction59
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Token Strategy19 cards
19 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana19 cards
19 high-impact creatures. Ramp into massive threats that dominate the board.
Landfall14 cards
14 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.