Commander
No commander provided7.2±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(500 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (55% CMC 0-2)+8ⓘ
Mana rocks7
Mana dorks1
Land ramp2
Other acceleration2
Treasure generators2
Draw engines4
Cantrips & burst draw8
Wheels1
Recursion4
Counterspells5
Spot removal6
Board wipes3
Protection5
Mana Acceleration (14 sources)+4ⓘ
Fetchlands4
Dual & shock lands10
Premium utility lands3
Utility lands6
Taplands2
Combat Damage Synergy: token package, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
1 Combo(s) Detected (Consistency: 30%)+16ⓘ
Combo pieces3
Win conditions2
Combat threats3
Drain effects1
Token generators2
Reanimation1
Other4
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.2 → Bracket 4
Mana base91Threats89Speed88
0.7 above Bracket 3 ceiling (6.5)
1.3 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Storm12 cards
12 storm synergies. Chain spells for exponential value.
Spellslinger10 cards
10 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Burn8 cards
8 damage dealers. Burn opponents down with direct damage.