Commander
3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(185 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks5
Tutors2
Draw engines8
Cantrips & burst draw2
Counterspells3
Spot removal3
Board wipes1
Stax & hate2
Mana Acceleration (11 sources)+1ⓘ
Fetchlands2
Premium utility lands2
Utility lands8
Taplands9
Combat Damage Synergy: 1 haste enabler, 1 damage multiplier+6ⓘ
Commander Synergy (1 groups)+4ⓘ
Win conditions1
Combat threats11
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.2 (Bracket 2)+Game Changers→ Bracket 3
Interaction76Mana base71Consistency65
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
+1/+1 Counters30 cards
30 counter synergies. Grow your creatures over time for massive threats.
Legends Matter12 cards
12 legendary synergies. Your legends grow stronger together.
Human Tribal10 cards
10 human creatures detected. Tribal synergies can create powerful board states.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.