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Commander
No commander provided7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence576 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks5
Mana dorks1
Land ramp2
Other acceleration1
Treasure generators2
Tutors3
Draw engines5
Recursion4
Value engines6
Spot removal8
Graveyard hate1
Board wipes2
Stax & hate4
Edict effects1
Protection4
Mana Acceleration+1ⓘ
Fetchlands5
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands1
Basic lands2
10 Combo(s) Detected (Consistency: 75%)+61ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces8
Synergy pieces1
Win conditions3
Combat threats3
Sacrifice outlets1
Drain effects3
Token generators1
Reanimation3
Other3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4
0.5 above Bracket 3 ceiling (7)
1.5 below Bracket 5 threshold (9)
Markers
Learn more →✓
Game changers 5
Minimum Bracket 4
✓
2-card combo 1
✕Mass land denial — none
✕Extra turns — none
Themes9 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Lifegain35 cards
35 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
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Lifedrain18 cards
18 lifedrain effects. Drain opponents' life while gaining your own.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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