Commander
5.7±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(402 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana dorks2
Land ramp8
Other acceleration2
Treasure generators1
Tutors1
Draw engines4
Cantrips & burst draw5
Recursion6
Value engines4
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells4
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Mana Acceleration (20 sources)+10ⓘ
Fetchlands3
Dual & shock lands5
Premium utility lands3
Utility lands2
Taplands5
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces2
Synergy pieces1
Win conditions2
Combat threats1
Token generators1
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Speed87Mana base86Consistency80
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes3 total
Stompy / Big Mana8 cards
8 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker7 cards
7 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce7 cards
7 bounce effects. Return permanents to hand for tempo advantage.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.