Commander
7.7±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(524 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana3
Mana rocks5
Land ramp1
Other acceleration3
Treasure generators5
Other2
Tutors3
Draw engines4
Cantrips & burst draw8
Value engines7
Counterspells2
Spot removal5
Board wipes3
Stax & hate3
Protection7
Mana Acceleration (13 sources)+3ⓘ
Fetchlands6
Dual & shock lands10
Premium utility lands3
Utility lands6
3 Combo Families (3 lines, Consistency: 85%)+32ⓘ
Combat Damage Synergy: token package, 3 haste enablers, 1 evasion enabler, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Combo pieces6
Win conditions4
Combat threats3
Drain effects2
Token generators2
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.7 → Bracket 4
Mana base94Threats94Interaction83
1.2 above Bracket 3 ceiling (6.5)
0.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker11 cards
11 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.