alela dimir midrange (add more instants)

5.5±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(469 pts)
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Two-Color Mana Base (no fixing needed)+23
Mana Acceleration (12 sources)+2
Premium utility lands1
Basic lands2
Combat Damage Synergy: token swarm strategy, 1 extra combat, 2 haste enablers, 3 evasion enablers, aristocrats engine+25
Tempo Control (lockout lethality)+17.8
1 extra turn effect+5
Win conditions2
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5 → Bracket 3
Interaction93Consistency92Threats89

1.0 above Bracket 2 ceiling (4.5)

1.0 below Bracket 4 threshold (6.5)

Extra turns (1)
Game changers — none
Mass land denial — none
2-card combo — none

Themes10 total

Faerie Tribal18 cards

18 faerie creatures detected. Tribal synergies can create powerful board states.

Aggro16 cards

16 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Tokens (Commander)1 cards

Commander generates or synergizes with creature tokens.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.