Commander
4.4±0.6
Upgraded precon
Meaningful upgrades and cleaner synergies, though consistency gaps remain.
Medium confidence297 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (34% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks5
Land ramp4
Other acceleration2
Treasure generators2
Other acceleration2
Commander Synergy (1 groups)+2ⓘ
Draw engines5
Cantrips & burst draw1
Recursion1
+1
Value engines4
Other4
Counterspells1
Spot removal7
Board wipes3
Stax & hate1
Protection2
Other3
Mana Acceleration (13 sources)+1ⓘ
Fetchlands2
+8
+5
Dual & shock lands4
+4
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands9
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+3
+2
+2
+2
Basic lands3
+3
+6
+6
Other1
Combat Damage Synergy: token package, 1 extra combat, 2 haste enablers, 1 evasion enabler, aristocrats engine, 3 damage multipliers+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces1
Win conditions3
Combat threats2
Token generators3
Group slug1
Damage multipliers1
Other7
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.4 → Bracket 2
Mana base84Threats81Speed62
1.4 above Bracket 1 ceiling (3)
0.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Dragon Tribal21 cards
21 dragon creatures detected. Tribal synergies can create powerful board states.
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Stompy / Big Mana20 cards
20 high-impact creatures. Ramp into massive threats that dominate the board.
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Blink/Flicker9 cards
9 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power4.4→4.4—
BracketB2→B2
Vectors
Velocity
77→62
-15
Consistency
51→52
+1
Interaction
24→29
+5
Efficiency
85→84
-1
Lethality
77→81
+4