Obosh, the Preypiercer

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Commander
5.1±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence347 pts
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve−10
Fast mana3
Mana rocks5
Other acceleration3
Treasure generators1
Tutors1
Draw engines2
Cantrips & burst draw2
Value engines4
Control Strategy+30
Spot removal3
Board wipes14
Stax & hate1
Mana Acceleration+1
Fetchlands1
Dual & shock lands3
Utility lands5
Taplands12
Basic lands2
Combat Damage Synergy: 4 damage multipliers+16
Tempo Control+15
Extra Turn Package+5
Win conditions2
Combat threats4
Drain effects3
Extra turns1
Damage multipliers1
Other2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.1 → Bracket 3

0.1 above Bracket 2 ceiling (5)

1.9 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Extra turns 1
Game changers — none
Mass land denial — none
2-card combo — none

Themes5 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Burn14 cards

14 damage dealers. Burn opponents down with direct damage.

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Stompy / Big Mana12 cards

12 high-impact creatures. Ramp into massive threats that dominate the board.

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Group Slug7 cards

7 group slug effects. Damage everyone equally, then break parity.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.