Commander
No commander provided6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(408 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Fast mana2
Mana dorks14
Land ramp1
Tutors5
Draw engines3
Cantrips & burst draw6
Recursion2
Value engines3
Spot removal3
Artifact/enchantment removal1
Mana Acceleration (17 sources)+7ⓘ
Fetchlands1
Premium utility lands1
Utility lands3
Taplands2
Basic lands1
Forest+25
3 Combo(s) Detected (Consistency: 94%)+33ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 1 haste enabler, 1 evasion enabler+25ⓘ
Combo pieces8
Synergy pieces1
Win conditions2
Combat threats6
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.0 → Bracket 3
Threats94Consistency81Speed78
1.5 above Bracket 2 ceiling (4.5)
0.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal37 cards
37 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Druid Tribal17 cards
17 druid creatures detected. Tribal synergies can create powerful board states.